
LAIA SERRA
Portfolio

About Me
Laia Serra is a musician, composer, sound designer, and has some programming knowledge. Graduated in music production from ENTI, University of Barcelona, and graduated in music Composition applied to audio-visual and scenic production in Centre Superior del Liceu, Barcelona. She has worked on various projects, creating and producing music and sound design for both visual and video game contexts.
Videogames
3 Minutes to Midnight
"Embark on an adventure with Betty as she delves into a town where danger lurks at every turn, and characters are as deceiving and bizarre as they come. Featuring a power-hungry mayor, a potbelly pig with a vendetta, a sheriff obsessed with the supernatural, and believe it or not, a kraken who doesn’t read fine print. Oh, and there’s also this itsy-bitsy thing about a doomsday plot to eradicate everyone’s very existence. But hey, let’s worry about that later, shall we?"

I participated in this project by composing the music for the final boss battle and also created the music for the credits.
Youtube
This is the final project for my master's degree in Liceu, Barcelona, in Musical Composition Applied to Audiovisual and Performing Arts. The project involved analyzing the narrative of a short film, in this case, The Flying Sailor (2022), and composing new music based on that analysis.
Re-orchestration for the Game Trailer of The Legend of Zelda:
Breath of The Wild (Nintendo, 2017).
This is a original visual video music, made by myself. It describes a journey to space, from the moment it takes off until the landing, passing between stars and asteroids. The instrumentation consists of saxophones, of which 1 soprano and 2 altos are recorded by me.
This is the Trailer for the videogame Scrapyard Sorrow. It is made with binaural audio. The music for the game won Best Original Soundtrack in ENTI's DemoDay 2023.
Game Demo of a video game created in Unreal and in its entirety by me, gameplay visuals and sound.
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Soundcloud
Itch.io

Beat your friends in this medieval-pinball-arcade game and win what matters most - the paper crown! Knights of the Rollerblades is a multiplayer party game made for Idisen Game Jam in Belgium. My roles were Composer and Sound Designer .

Scrapyard Sorrow is an immersive puzzle-platformer and horror video game that transports players to a captivating dystopian world, born from the aftermath of a prolonged and harrowing conflict between robots and humans. In this captivating narrative, the humans have emerged triumphant, shaping a society scarred by the echoes of war. My roles were Composer, Sound Designer and Audio Programmer Assistant. This game won Best Original Soundtrack in ENTI's DemoDay 2023.

Sprinttech is a parkour game created for the "Ludum Dare 54" Game Jam. It explores the Game Jam's theme, Limited Space, to create a dynamic and fast-paced gaming experience. My roles were Composer, Sound Designer and Audio Programmer Assistant.
Expertise
Game Engine
Unreal, Unity
Middleware
Fmod, Wwise, Metasounds (Unreal 5)
DAW
Logic, Pro Tools, Musescore