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LAIA SERRA

Portfolio

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About Me

Laia Serra is a musician, composer, sound designer, and has some programming knowledge. Graduated in music production from ENTI, University of Barcelona, and graduated in music Composition applied to audio-visual and scenic production in Centre Superior del Liceu, Barcelona. She has worked on various projects, creating and producing music and sound design for both visual and video game contexts.

Videogames

3 Minutes to Midnight

"Embark on an adventure with Betty as she delves into a town where danger lurks at every turn, and characters are as deceiving and bizarre as they come. Featuring a power-hungry mayor, a potbelly pig with a vendetta, a sheriff obsessed with the supernatural, and believe it or not, a kraken who doesn’t read fine print. Oh, and there’s also this itsy-bitsy thing about a doomsday plot to eradicate everyone’s very existence. But hey, let’s worry about that later, shall we?"

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I participated in this project by composing the music for the final boss battle and also created the music for the credits.

Youtube

Orchestration for the Game Trailer of The Legend of Zelda:

Breath of The Wild (Nintendo, 2017).

DAW: Logic and Musescore 4

Visual: The Legend of Zelda: Breath of the Wild - Nintendo Switch Presentation 2017 Trailer

Instrumentation: Orchestra (MIDI)

This is the Trailer for the videogame Scrapyard Sorrow. It is made with binaural audio. The music for the game won Best Original Soundtrack in ENTI's DemoDay 2023.

DAW: Logic

Visual: Scrapyard Sorrow Gameplay

Instrumentation: Piano and Electronic (MIDI)

This is a original visual video music, made by myself. It describes a journey to space, from the moment it takes off until the landing, passing between stars and asteroids.

DAW: Pro Tools

Video source: PixaBay, edited by me

Instrumentation: Saxophone Quartet, 1 Soprano, 2 Altos (played and recorded by me) and 1 Baritone (MIDI)

Game Demo of a video game created in its entirety by me, gameplay visuals and sound.

Middleware: Fmod

Engine: Unreal

Instrumentation: Various electronic instruments (MIDI)

This is a Gameplay of the introduction and fight with General Radahn. The music is made by me, giving a new musical interpretation of this fragment.

DAW: Logic

Visual: Elden Ring Gameplay

Instrumentation: Orchestra (MIDI)

Soundcloud

Itch.io

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Scrapyard Sorrow is an immersive puzzle-platformer and horror video game that transports players to a captivating dystopian world, born from the aftermath of a prolonged and harrowing conflict between robots and humans. In this captivating narrative, the humans have emerged triumphant, shaping a society scarred by the echoes of war. My roles were Composer, Sound Designer and Audio Programmer Assistant. This game won Best Original Soundtrack in ENTI's DemoDay 2023.

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Sprinttech is a parkour game created for the "Ludum Dare 54" Game Jam. It explores the Game Jam's theme, Limited Space, to create a dynamic and fast-paced gaming experience. My roles were Composer, Sound Designer and Audio Programmer Assistant. 

Expertise

Game Engine

Unreal, Unity

Middleware

Fmod, Wwise, Metasounds (Unreal 5)

DAW

Logic, Pro Tools, Musescore

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